ORIGINAL PANA AMUSEMENT CARTRIDGE FOR MSX2 COMPUTER's page # of 48 HOMESOFT - HOME SOFTWARE BENELUX bv kuppersweg 63065 2031 EB Haarlem/Holland Telefoon (023) 311 241 Telefax (023) 318 488 Databank (023) 319 517 Foreword: Welcome! Thank you for bying our FM Pana Amusement Cartridge. The FM Pana Amusement Cartridge is an FM sound adaptor with S-ram (static) that can be used with either MSX2 computers that have 32K of Ram or more. Please read this manual before Keep this manual near and refer to it when necessary. S-Ram mark for games MSX music mark MSX is a registrated trademark of ASCII Inc. Some of the things that we can do with the Cartridge S-RAM (-> page 7) When used with games that have the S-RAM mark, the data from the game may be saved to the S-RAM in the cartridge and the game may be continued at a later time. FM-sound (-> page 9) When used with games that have the Music mark you can experience exciting sounds and stimulating music. FM- sound extended BASIC (-> page 34) You can make use of the FM sound functions with Basic ------------------------------------------------------------------------ The FM Pana Amusement Cartridge consist of so many letters it may be hard to remember. So for convinience sake, we will refer to it as the FMPAC from now on. We will also refer to the S-RAM PAC, mentioned earlier, and the FMPAC as just ------------------------------------------------------------------------ Contents Page Be careful of these points! 4 Some difficult terms 5 Installing and removing the FMPAC 6 Using the PAC's with games 7 Use with games taht are S-RAM compatible 7 USE with games that have the music mark 9 Built in software (PAC commander) 10 The magical (PAC commander) 10 Starting and ending the PAC commander 11 Using the PAC commander 13 Checking the slotnumber 15 Spell 1: (Clear) 16 Spell 2: (Copy) 18 Spell 3: (Change) 26 Spell 4: (Delete file) 27 Spell 5: (Slot) 29 Spell 6: (BGM) 30 What to do when you see error messages 31 FM-sound extended BASIC (MSX-MUSIC) 34 (MSX-MUSIC) commands 35 Sample programs 41 MML table 42 Sound data table 44 Temper table 45 Specifications 46 Trouble shooting 47 General Care 48 Be careful of theese points! The FMPAC has it's weaknesses. Avoid the following to keep your FMPAC: Healthy.Ps Keep the FMPAC out of direct sunlight Do not spill liquids in the FMPAC Do not drop or apply shock to the FMPAC Do not remove the screews or open the case If the FMPAC does not seem to be working proberley, refer to page 47 Some difficult terms. You know that your FMPAC is for use with MSX computers. When you are reading this manual. You may come across some difficult words about computers or special terms. We will explain the Important words here so take note and remember them Data Information. For example: if you save a game in the middle of plays, the stage number and the level will become information. S-RAM Something that will preserve game data for later use. It is like a memo pad. File What you call data when it is read or copied from a floppy disk. A file will always have a name. Floppy Disk Something used to write instructions or files from a computer. It works something like a casette drive. Save This is what you call the writing data to the S-RAM or Floppy Disk Load This is what you call the reading data (file) Installing and removing the FMPAC The FMPAC is inserted into the MSX slot. The slot that can be used may be different for each game so refer to the game's manual ------------------------------------------------------------------------ When inserting and removing a cartridge into the slot, be sure that the power of the computer is turned OFF!!! ------------------------------------------------------------------------ Installation Refer to the computeres manual and check how to insert Cartridges. Removal Hold the computer dowm with one hand and remove with the other. Using the PAC's with games Use the games that are S-RAM compatible If you use this cartridge with games that have the S-RAM compatible mark on them, you will be able to save data into the FMPAC ------------------------------------------------------------------------ Different games you use may have different ways of using the S-RAM so you should read the game manual for details. ------------------------------------------------------------------------ Data that is saved in the middle of a game is stored in the portion of the FMPAC that is called the S-RAM. The S-RAM id divided into 8 small rooms (segments) and each game uses a seperate room. The room to be used by the game is explained in th Example: Pana Amusemnet Cartridge 1 2 3 4 5 6 7 8 The number that is shown in inverse white on black, is the room that is used by that game. If you save a game into a room that has been used before, the data that was there before will be replaced with the new data. ------------------------------------------------------------------------ When using the FMPAC with 2 games or more read the following page to make sure that you don't erase data from the other games. ------------------------------------------------------------------------ Using the FMPAC with games When using the FMPAC with 2 or more games One FMPAC can save up to 8 data but games tahat use rooms which overlap with each other cannot be used together. For example game A uses room 2 for it's data and another game B uses room 4 and 5 to save its data then since rooms 2 4 and 5 are used theese games can use the same FMPAC and another game C must use rooms 1 and 2 the data in room 2 from game A Use with games that have the music mark Using the FMPAC with games having the MSX-MUSIC mark will have great sounds and exiting music!! When you play games on your computer, you notice that the games have neat sounds and music. Theese sounds are made by the build in sound functions in your computer called PSG sounds. The FM sound function that are in your FMPAC sounds mo If the volume of the PSG sounds and the FMPAC sounds do not match up, use the volume control switch on the FMPAC to adjust the volume. Move the switch to the left to lower the FM sound volume Move the switch to the right to increase the FM volume Volume selection switch Turn off the switch before adjusting, Set the volume switch where it clicks into place. Build in software (PAC commander) The magical PAC commander the PAC commander has 6 spells that it can use Clear This is used to erase data saved with the FMPAC or other PAC's Copy This is used to copy data to another PAC or to a Floppy disk You can use it to also do the opposite, to copy data from a Floppy disk to a PAC Change This is used to switch data on two different PAC's Delete File is used to erase a file data saved onto a floppy disk from a PAC Slot This is used to check which slot the FMPAC has been installed into BGM This is used to change or stop the background music that is playing when using the PAC commander. Build in software (PAC commander) Starting the commander 1. Make sure the power of the computer is turned off 2. Insert the FMPAC into a slot If you are going to be using 2 PAC's to copy or change, Insert both PAC's first. Don't insert cartridges other tham FMPAC's or PAC's !! 3. Turn ON the power on the computer When the power is turned on and the build in software screen is displayed start up BASIC 4. When the Initial BASIC screen is showm enter the following at the keyboard. CALL FMPAC and press enter BASIC Initial screen 5. this screen tells you that the PAC commander is active. When using the PAC commander, do not use the pause key or the control key functions. Build in software (PAC commander) Ending the PAC commander To end the PAC commander use the following steps 1. Make sure the screen is the same as the bottom pictures in the previous page (The Menu Screen) If there is a message displayed on the screen, press wither the space or the ESC key to erase the message. 2. Turn off the power on the computer. If you are not going to use the FMPAC right away, remove it from the slot. Build in software (PAC commander) Using the PAC commander The PAC commander is very simple to use. All you have to do is press the keys described below to cast it's spells. Keys for the PAC commander (^) (v) (cursor keys) Used to choose which spell to cast and what to cast the spell on. (Space bar) Used to tell the PAC commander to carry out your orders. (ESC) Used to tall the PAC commander that you have made a mistake and you want to cancel your order. BASIC use Cursor on CLEAR COPY CHANGE DELETE FILE SLOT BGM Lets say that what is shown above is the PAC commander screen. We will call this the spell screen. Use the cursor keys to move the green color bar up and down to choose which spell you wish to cast. Press the Spacebar when the cursor is at Build in software (PAC commander) The sub-menu and messages According to what spell you choose sometimes the spell will not be cast imediatley, but another sub-menu like 1 and 2 will be shown on the screen. 1. PAC -> PAC PAC -> FLOPPY FLOPPY -> PAC 2. YES NO Like the spell menu, the items on the sub-menu is selected by using the cirsor keys and pressing the Spacebar will carry out your choice. Pressing the ESC key will clear the sub-menu screen 3. this spell requires another PAC is what MSX said 3 is called a message. The messages are shown while thr spells are being cast and messages will be erased when you press the spacebar and the ESC key. Messages give you important information so make sure to read them! Build in software (PAC commander) Checking the slot number When using the PAC commander. MSX will tell you that the FMPAC is in slot 1 or slot 2. But sometimes the slot being used will not be compatible with the computer being used. When first using the PAC commander, use the spell as sh Now lets explain the 6 spells It's in slot 2 but something's not right The PAC is in slot 1 ?? whats wrong ?? is your computer allright. Build in software (PAC commander) / Clear Spell 1 (CLEAR) The clear spell is a terrible spell that clears all data that has been saved in the PAC. Use this spell carefully. 1. Set the cursor to CLEAR on the spell menu and press the spacebar 2. the following 2 menu's will appear on the screen The passwords and data in slot 2 YES will be erased. Are you sure NO says MSX The number 1 will change according to what slot the PAC is in. if there is more than 1 PAC installed the following will be shown Which PAC to clear. FMPAC 1 PAC 2 Move the cirsor to the one you want to clear. Build in software (PAC commander) / Clear 3 Make sure you have choosen the right slot and PAC then press the Spacebar If the PAC is not correct, press either the ESC key or move the cirsor to NO and press the Spacebar. 4. The following message will be shown on the screen MSX has cast the CLEAR spell CL-CL-CL-Clear 5 Press the spacebar and the message will be erased and you will return to the spell menu. Build in software (PAC commander) / Copy Spell 2 (COPY) The copy spell is used to copy data from PAC to PAC and from a PAC and a floppy sik. Copy means to make the same set of data in another place. This spell can also erase data so be carefull when using it. First choose the type of copy you want to do. You will choose what kind of copy you want to do from a submenu but what happens after that will depends on what you choose. 1. Move the cursor on the spell menu to copy and press the spacebar 2. the followint submenu will be shown on the screen PAC -> PAC From PAC to PAC PAC -> FLOPPY From a PAC to a floppy disk FLOPPY -> PAC From a floppy disk to a PAC 3. Make your selection by using the cursor keys and press the space bar. Build in software (PAC commander) / Copy Be carefull on theese following points when using either PAC -> FLOPPY spell or FLOPPY -> PAC If you have more that one PAC installed the computer will ask you which PAC to copy from or which PAC to copy to. Make your selection with the cursor keys and press the spacebar. Otherwise, it will be just the same as when you have only one PAC If you Choose PAC -> PAC you wont be able to use thsi spell if you have only 1 PAC 1 When you choose thsi type of copy the following message will be shown choose which PAC to copy from and press the spacebar. FMPAC 1 Pac in slot 1 PAC 2 Pac in slot 2 2 The PAC to copy will be shown and check to see if it's correct then press spacebar. If you have 3 or more PAC's installed use the cursor keys to select whick PAC to copy to. Build in software (PAC commander) / Copy 3 The following message will be showm on the screen The password and data in 1 will be erased are you sure says MSX if you are sure press the spacebar if you have choosen the wrong PAC to copy to press either the ESC key or move the cursor to no and press the spacebar. Start over from number 2 4 The following message screen will be shown on the screen telling you the copying has ended. Press the spacebar to erase the message. MSX casts the COPY spell C-c-c-c-Copy Build in software (PAC commander) / Copy You cannot use this copy spell unless you have a floppy disk drive 1 Insert a formatted (initialized disk into the disk drive you cannot use a brand new floppy disk as it is. Read the computer manual or the disk drive manual to learn how to format a disk. if you have more than 1 drive connected, insert the disk into drive A 2 Move the cursor to PAC -> Floppy and press the spacebar. The following message will appear on the screen. Copy to file :________ <- input characters This message is asking you to give a name to the data, you must give a name to the data whenever you save data to a floppy disk. The data that you named is called a file. If the data does not have any name the computer will not be able to t 3 Press the letter keys and give the data a name. The letters you press will appear on the screen. Your name for the data can have up to 8 letters. You can use all the capital letters an numbers. If you make a mistake press BS backspace key and enter the letter again. Build in software (PAC commander) / Copy 4 When you have named the file press the spacebar the following message will be shown on the screen MSX has cast the Copy spell C-c-c-c-Copy when the copying has ended the message will disappear If you have copied files onto the disk beforem the names of the files will be shown on the screen during step 2 GAME001 1988-10-21 17:30 MYGAME 1988-10-22 19:12 LASTGAME 1988-10-22 22:02 FILE NAME DATE COPIED TIME COPIED The date and time og the file copied is taken from the computer. If the date and time set on the computer is wrong the date will set to that woring time and date. Read the computer manual to fing out how to set the data and time. Build in software (PAC commander) / Copy If the file that you are going to save has the same name as a previous saved file the earlier file will be lost. This is called writing over a file. When there are many files on the disk it is easy to make a mistake and write over an old file. B Writing over files 1 In step 3 on page 21 pressing the corsor keys will make the cursor to appear on the file list. Move the cirsor to the file that you wish to write over and press the spacebar. 2 The message shown below will appear on the screen File name xxxxxxxxxx write over this file MSX asks 3 Check to see if the file to write over is correct then press the spacebar If the file is not correct press either the ESC key or move the cursor to no and press the spacebar and start over from step 1 and simply follow the steps above. Build in software (PAC commander) / Copy FLOPPY -> PAC copy You cannot use this type of copy unless you have a disk drive. 1 Place the disk that you wish to copy from into the drive if you have more than 1 drive place it in drive A 2 Moce the cirsor to FLOPPY -> PAC and press the spacebar 3 The list og files on the disk will be shown on the screen and the name of the file that the cursor is currentley at will be displayed GAME001 1988-09-01 18:05 GAME002 1988-09-10 17:10 GAME003 1988-09-05 22.20 CURSOR FILE TO COPY FROM GAME001 <- Character cursor. Build in software (PAC commander) / Copy 4 Move the cirsor to the file you want to copy and press the spacebar 5 the following message will be shown on the screen The slot the PAC is in The password and data in 1 will be erased are you sure asks MSX 6 If the PAC to copy to is correct press the spacebar If you have the worng PAC selected, press either the ESC key or move the cursor to NO and press spacebar and start over 7 The following message will be shown MSX has cast the Copy spell C-c-c-c-Copy When the copying has ended the message will be erased and you will return to the spell menu The list of files is the same as PAC -> FLOPPY look at page 22 for the explanation. Build in software (PAC commander) / Change Spell 3 (CHANGE) Change is a powerfull spell that will exchange (swap) the contents of 2 pac's in less than a moment. If you use this spell carelessly you will loose track of what data is in which PAC so be carefull, if you have many PAC's it's a good idea n This Spel can be used only if you have 2 PAC's inserted in the slots if you have only 1 PAC installed, turn OFF the power of the computer and then insert the other PAC. 1 Move the cursor on the spell menu to Change and press the spacebar 2 The following message will be shown on the screen MSX casts the change spell CH-ch-ch-Change 3 Press the spacebar to clear the message You have just changed the data Build in software (PAC commander) / Delete file Spell 4 (DELETE FILE) The delete file spell is used to erase files on a floppy disk. Use thsi to remove unvanted files on a disk. Make sure you don't erase the wrong file. This spell cannot be used unless you have a disk drive. 1 Insert the disk with the unvanted files into the disk drive if you have more than 1 drive insert the disk in drive A 2 Move the cursor to Delete file on the spell menu and press the spacebar. The files that have been copyed onto the disk before will be listed on the screen. Move the cursor to the file you want to erase and press spacebar. 3 The following message will be shown on the screen FILE name xxxxxxxx delete this file asks MSX Build in software (PAC commander) / Delete file 4 Make sure the file shown in the message shows the correct file and press the spacebar. The file you have choosen will be erased and the following message will be displayed MSX has cast the DELETE file spell DE-de-de-Delete If you change your mind about the file to delete press the ESC key to cancel or move the cursor to NO and press the spacebar and start over from step 2 check to see if you have the right file name. Build in software (PAC commander) / Slot Spell 5 (SLOT) This spell is used to find out what slot a PAC is in. It is used to check to see if the slot of the PAC commander matches the slot of the computer. This spell can be used only if 1 PAC is installed. If you have other PAC's installed, turn off the power and remove the ther PAC's 1 Move the cirsor to slot on the spell menu and press spacebar. The following message will be displayed on the screen. MSX has cast thew slot spell. PAC is in slot 1 write this down says MSX 2 After you have written down the slot number press either the spacebar or the ESC key to clear the message. This number may be different from the slot number on the computer so write the number down or paste the number next to the slot for reference when using the FMPAC The PAC commander will use this number so note this down Build in software (PAC commander) / BGM Spell 6 (BGM) This spell is used to change or stop the BGM = Back ground music playing when using the PAC commander 1 Move the cursor to BGM on the spell and press the spacebar. The following sub-menu will be shown SAMPLE 1 SAMPLE 2 SAMPLE 3 SAMPLE 4 SAMPLE 5 STOP 2 Move the cursor to the song that you want to hear and press the spacebar. The spell will be cast immediatley If the power switch is turned OFF the music selection will automatically be set to music 1 Use the volume control on the television to adjust the music volume. What to do when you see error messages While using the PAC commander, you may see the following messages printed in yellow. These are called error messages and they tell you that something is wrong with your selections. If any of theese messages should appear try one of thr f If the trouble occeur with the drive name, format or write protect check with the either the computer or the disk drive manual. Oh-oh the disk is write protected try again The write protect tab on the floppy disk is set to the protect position. Remove the disk from the drive and set the tab to non protected position so that the hole in the disk cannot be seen. There is no disk in the drive try again You must have the disk in drive A . It will not work even if the disk is placed in drive B or C. The disk in the drive may not be formatted. You must format a disk before using it. Cannot find the file says MSX The file name could be wrong. Check the file name with the list of files. When error messages appear This disk cannot be used with MSX computers try again This disk is broken try again Have you put in a disk from a different computer by mistake??. The disk to use must be formatted initialized on your type of computer. If thsi message appear even if you have done so, then that disk may be broken so try another disk. This spell requires another floppy or PAC to work says MSX Turn off the power and connect the disk drive or insert another PAC and try again. This spell requires a floppy says MSX Turn oof the power on the computer and attach the disk drive and try again. When error messages appear This spell requires another PAC says MSX Turn off the power and insert another PAC and try again There are 2 PAC installed, turn OFF the power, remove one of the PAC's and try again Turn off the power and leave 1 FMPAC installed and try again Not enough room on the disk says MSX The disk has become full. Deletesome unvanted files or use another disk. The file type seems strange says MSX Files that have been saved by other means cannot be used. Always files that have been saved using the PAC format copy. Not enough memory The FMPAC requires at least 32K ram to work (data area) If this message occurs even if you have over 32Kof memeory, disconnect any thing that you have attached to the computer (disk drives etc.) and try again. FM sound extended BASIC MSX-MUSIC The FM sound extended BASIC, MSX-MUSIC is made so that you can use the FM sounds in the FMPAC with your program an commands. Using MSX-MUSIC to produce sounds will allow you to create beautiful sounds not possible with the PSG. If you have never composed music using BASIC before, reading the BASIC manual on the play command will give you a understanding on creating music. There is a semilar extension of BASIC call MSX-AUDIO but they are a little different so take care not to mix them up. FM sound extended BASIC MSX-MUSIC MSX-MUSIC commands Reading the instructions The commands will be explained as the example below. Example: Command: MUSIC ------ command name Operation ( what the command does) Format: ( how the command is used CALL MUSIC [([, ...])] Sample (example) Notes (notes on the command) In the format of the command, the following symbols are used. The symbols are not to be entered but mean the following. [ ] --- characters and symbols within the bracket are optional < > --- characters within theese must be entered in thsi position "..." - characters that are repeated. FM sound extended BASIC MSX-MUSIC Command: MUSIC Operation: Starts up MSX-MUSIX and determines how the channels are to be divided and used. This command us used first. Format: CALL MUSIC [([,0[,[,[,......[,]]]]]]]]]])] Modes may be 1 or 2 1 selects rhythm The total number when adding n1-n9 must be 9 or less in mode 0 and 6 or less in mode 1 (n1-n2 specifies the number of channels used. Sample: CALL MUSIC 3 channels are given different melodies to play and 3 other channels are prepeared to play rhythm [same as CALL MUSIC(1,0,1,1,1)] CALL MUSIC (0,0,1,1,1,1,1,1,1) 9 channels are set to play different melodies ando no channels are set for rhuthm. Note: n1-n9 are allocated to MML1-MML9 for the PLAY statement. FM sound extended BASIC MSX-MUSIC Command BGM Operation Specifies to allow other commands to be executed while music is playing Format: CALL BGM(n) n is 0 or 1 or variable of those values default for MUSIC is 1 Sample: CALL BGM(0) no other command can be executed while music is playing. CALL BGM(1) commands can be executed while music is playing. Command PITCH Operation This sets the pitch of the sounds to be played with the FM sounds. All sounds will be adjusted to this pitch. Format: CALL PITCH(n) n can be from 410 to 459 (or a variable) the default value is 440 (standard A) sample: CALL PITCH(450) Sets the pitch of the sound to be played at 450Hz FM sound extended BASIC MSX-MUSIC Command PLAY Operations: Music will be played according to the MML settings Format: Play [#,][,....[,[,[,...[, ]]]]]]]]]]]] can be 0,2,3 through are FM sound MML's numbers are the same as the values for CALL MUSIC is for the rhythm MML through are for the PSG MML Sample: Play #2, "CD", "EF", "GA" Notes: If is set to 0 or not set, PSG will be played only MML p1-3 can be used if is set to either 2 or 3 both FM and PSG can be used MML 1-2 are set according to the MUSIC command as notes from the starting order. However if a mode that does not use the rhythm channels is specified, the rhythm channels must be omitted. Function: PLAY Operation: This detimes if music is being played and returns the result as a value. Format: CALL PLAY (n,x) n is the channel to check x is the name of the variable to store the value in. Sample: CALL PLAY(0,A):PRINT A When n=0 if any channels are playing, the value -1 will be stored in A and 0 if no channels are playing. FM sound extended BASIC MSX-MUSIC Command STOPM Operation: Stop play of BGM Format: CALL STOPM Sample: CALL STOPM Command TEMPER (temperament) Operation This sets the rhythm for the FM sound Format: CALL TEMPER (n) n can be from 0 to 21 or a variable default value is 9 Sample: CALL TEMPER (0) Notes: for a list of rhythms that can be set and their vlaues, see page 45 "Table of Rhythms. Command TRANSPOSE Operation: Will tranpose in units of half tones 1/100 units Format: CALL TRANSPOSE (n) n can have values from -12799 to 12799 or a variable However, some voices have a limited setting even through within the +-12799 range Default setting is 0 Sample: CALL TRANSPOSE (100) tranposes a half tone. FM sound extended BASIC MSX-MUSIC Command VOICE Operation: Stes what instrument is to be played by the FM sound channels. However, values without * mark and array values (refer to page 44 are limited to 2 when used together. Format: CALL VOICE ([@n1], [@n2], .... [@n9] n1-n9 can be values from 0-63 (voice nr) or variables default setting is @0 Note: The voice number canbe selected from the table on page 44's Table of voices numbers. Command VOICE COPY Operation: This command copies the voice data to number 63 or an array variable. Format: CALL VOICE COPY (@n1, -n2) n1 can be voices from 0-63 that have no * mark or array variables. n2 can be 63 or an array variable name. Sample: DIM A%(16) CALL VOICE COPY (@7,A%) pipe organ 1 is copied to array variable A. Note: choose the voice from the table on page 44. Sample Program Here is an example using the MSX-MUSIC. The first 8 measures of the song Flower is shown below. Refer to thsi song and the MML table and enter your favorite song to be played with FM sounds. MML Table This is a table of the MML (music macro language) that can be used with the PLAY command. Music MML Statement Meaning Range Default Value *1 Mn Envelope cycle setting *2 1>=n<=65535 m255 Sn Envelope shape *2 0<=n<=15 S0 Vn Volume 0<=n<=15 V8 Ln Lenght 1<=n<=64 L4 Qn Division of sound lenght 1<=n<=8 Q8 On Octave 1<=n<=8 O4 > Raise 1 Octave - - < Lower 1 Octave - - Tn Tempo setting 32<=n<=255 T120 Nn Plays Note raised to n 0<=n<=96 - Rn Rest setting 1<=n<=64 R4 A-G Note - - +, # Sharp (raise half tone) - - - Flat (Lower half tone) - - (period). Lengthen note or rest by 1.5 - - XA$ Plays MML stored in string - - variable A$ *3 =x; sets parameter to x *4 - & Tie - - {}n will generate even notes of 1<=n<=64 value set n for the number within with Ln the {} @n changes the voice set to n 0<=<=63 - @Vn sets detail change in volume 0<=n<=127 - @Nn maintain lenght set by n 1<=n<=64 value set with Ln *1 Initial value set when CALL MUSIC is used *2 For PSG only *3 Adding MML after [XA$;] will result in error *4 The value range is dertimined by the preceeding MML but it cannot exceed the value 32767 RHYTHM MML There are 5 different voice that are available for the rhythm (percussion) MML and up to 3 voices may be played simultaneously. For this reason the rhythm MML first lines up the instruments that are to be played simultaneously and the Statement Meaning Range Default B Bass drum - - S Snare drum - - W Tom tom - - C Cymbals - - H Hi Hat - - n (number) previous notes are played and n th note are rested 1<=n<=64 - Vn Volume 0<=n<=15 8 ! Accents preceeding note - @An Sets volume for voices that 0<=n<=15 - are accented. [Tn], [@Vn], [Rn], [XA$;], [=x;], [.(period)] is the same as music MML example: PLAY#2,"","","","BSH8H8H8S!H!8H8" Bass, snare,hihat and wait an 8th note Hi hat and wait an 8th note snare, hi hat plays accented and waits an 8th note Hi hat and wait an 8Th note VOICE DATA TABLE This is a list of the voices available for use with Voice command or the MML @ statement. Voice No. Name Voice no. Name 0 * Piano 1 32 Piano 3 1 Piano 2 33 * Wood Bass 2 * Violin 34 Santule 2 3 * Flute 1 35 Brass 4 * Clarinet 36 Flute 2 5 * Oboe 37 Clavicord 2 6 * Trumpet 38 Clavicord 3 7 Pipe Organ 39 Koto 2 8 Xylophone 40 Pipe Organ 2 9 * Organ 41 P0hdsPLA 10 * Guitar 42 P0hdsPRA 11 Santule 1 43 Church Organ L 12 * Electric bass 44 Church Organ R 13 Clavicord 1 45 Synth Violin 14 * Hapsicord 46 Synth Organ 15 Hapsicord 47 Synth Brass 16 * Vibraphone 48 * Horn 17 Koto 1 49 Shamisen 18 Taiko 50 Magical 19 Engine 1 51 Fuwawa 20 UFO 52 Wonderflat 21 Synth Bell 53 Hard Rock 22 Chime 54 Machine 23 * Synth Bass 55 Machine V 24 * Synthesizer 56 Comic 25 Synth drum 57 SE comic 26 Synth rhythm 58 SE laser 27 Harmo drum 59 SE noise 28 Cow Bell 60 SE star 1 29 Hi Hat 61 SE star 2 30 Snare drum 62 Engine 2 32 Bass drum 63 no sound * The name of the voice are given for reference only and they may not sound the same as the real instruments * Are sounds that are build in the FM sound chip and sounds without an * indicates sounds generated by software. RHYTHM TABLE Table of Rhythm usable with the TEMPER statement No. Rhythm 0 Pythograph 1 Mintone 2 Welkmeyster 3 Welkmeyster (adjusted) 4 Welkmeyster (seperate) 5 Kilanbuger 6 Kilanbuger (adjusted) 7 Velotte Young 8 Lamour 9 Perfect Rhythm (default) 10 Pure Rhythm c major (a minor) 11 Pure Rhythm cis major (b minor) 12 Pure Rhythm d major (h minor) 13 Pure Rhythm es major (c minor) 14 Pure Rhythm e major (cis minor) 15 Pure Rhythm f major (d minor) 16 Pure Rhythm fis major (es minor) 17 Pure Rhythm g major (e minor) 18 Pure Rhythm gis major (f minor) 19 Pure Rhythm a major (fis minor) 20 Pure Rhythm b minor (g minor) 21 Pure Rhythm h minor (gis minor) Specifications Item: Description Machine: MSX, MSX2 personal Computers 32K byte of Ram Conditions: Temperature 10'C-35'C Humidity: 20%-80% without condensation Battery life: 5 years approx Dimensions: 210 X 1008 X 17 mm Weight: (g) 140 (g) approx FM sound: 2 operator FM sound generation S-RAM: MSX game specific 8 segment S-RAM RAM capicity 8Kbytes (64K bit) back up battery function to preserve data BUILD in SOFT: Clear Copy PAC->PAC, PAC->FLOPPY, FLOPPY->PAC Delete file Slot BGM 5 Sample Songs stop Trouble Shooting Check out theese items once more. If it doesn't work again then take the FMPAC to the store that it was purchased from and ask the clerk for advice. Is the FMPAC plugged into the Slot firmly? Is it in the correct Slot? Try another slot and try again Are you following the instructions?? Turn OFF the computer and remove the FMPAC then try again from the start If the data are destroyed or Changed The content of the FMPAC S-RAM operates with the build in battery. The expected battery life time is 5 yesrs but something may go wrong with the battery. If data is lost or seems to be strange, consult the store that you purchased the FMPAC f General Care If the FMPAC should become soiled, clean it in the following manner: Wipe the case gentley with a soft cloth, if a rough cloth is used or it is wiped roughly you will damage the case. If the case i heavely soiled, use a little dishwashing liquid, If the case does not become clean by gentley wiping, use a tiny bit of dishwashing liquid on a soft cloth an wipe the case clean with it. Always wipe the liquid off with a soft cotton cloth after cleaning with dishwashing liquid. Writing the following down. DATE of PURCHASE ................................. Model number ................................. Place PURCHASED ................................. TLF .............. Service Center ................................. TLF ..............